PROJECTS
Bonds
This project was developed in collaboration with Night of the Nerds, with the goal of creating a digital experience that helps reduce loneliness among teenagers by encouraging social interaction in a safe and accessible way.
Working closely with the client, me and the team explored how interactive media could bring people together both online and in real life. Based on early insights and team discussions, the project direction evolved into a multiplayer game concept focused on cooperation, comfort, and approachability rather than competition.
The final concept became a cozy, multiplayer puzzle game set in a warm, medieval-inspired world. The game was designed to be playable both online and on location, lowering the barrier for players to meet and interact. Visual direction played a key role in supporting this idea, resulting in a low-poly, chibi-inspired style with soft colors and a welcoming atmosphere.
My primary responsibility within the project was visual design and character production. I worked on defining the visual style, creating characters, and producing game-ready 3D assets. This included modeling, texturing, rigging, and animating characters in Blender, followed by testing and integration in Unity. I also collaborated closely with developers to ensure the assets functioned correctly within the game.
The project was presented and tested during multiple showcase moments, including the Night of the Nerds event, where visitors were able to play the prototype and provide live feedback. These sessions offered valuable insights into player experience, accessibility, and safety, which informed later refinements of the concept.
Overall, this project strengthened my experience in collaborative design, user-centered development, and game asset production, while working within real-world constraints such as client feedback, deadlines, and live showcases.
Morph
Puzzle platformer prototype built in Godot, focused on character transformations and ability-based traversal. I worked on gameplay systems, character abilities, and 3D character design, including modeling, animation, and engine integration.
The core idea of the game is centered on learning through play. Instead of relying heavily on tutorials or explicit instructions, the game encourages players to explore, experiment, and understand mechanics naturally through level design and interaction.
I was responsible for a large part of both the gameplay implementation and visual production. On the gameplay side, I worked on player movement, character abilities, transformations, environmental interactions, and progression mechanics using Godot. This included features such as form-specific abilities, interactable objects, and win-condition logic, developed in close collaboration to maintain balance between characters.
Alongside development, I handled the character design and 3D asset creation. This involved designing a consistent low-poly art style, modeling and texturing characters in Blender, and creating animations for movement and character-specific actions. The assets were prepared for real-time use and integrated directly into the game engine.
The project went through several iterations supported by frequent playtesting, which helped refine mechanics, clarify visual language, and improve how players are introduced to new abilities. The outcome is a playable prototype featuring multiple characters, distinct areas, and a clear gameplay loop that can be expanded further.
Monk Bouldergym Marketing Campaign
This project focused on developing a media campaign concept for Monkshop, aimed at strengthening engagement with their existing bouldering community.
The project began with early research and direct communication with the client to understand Monk’s positioning, audience, and constraints.
Based on initial ideas and client feedback, the scope shifted from attracting new customers to reinforcing loyalty among current ones, which
became a key driver for the final concept.
The resulting campaign centered around “Built For You”, a flexible message designed to adapt across different touchpoints
and product categories. Within this direction, I worked on concept development and visual execution for both offline and
digital applications, including promotional materials and webshop explorations.
One of the main concepts was Demo Days: an event-driven approach where customers could test outdoor climbing gear in a real-world context, helping build trust in Monk’s products and encouraging follow-up purchases. To support this, I designed flyers and visual assets that stayed consistent with Monk’s visual identity while clearly communicating the event’s value.
In addition, I explored how the “Built For You” message could translate into Monk’s webshop experience. This included
conceptual UI designs that adapt the message to specific product categories, reinforcing product purpose and usability
through concise, product-focused storytelling.
Throughout the project, I played an active role in structuring concepts, aligning ideas with client feedback,
and maintaining consistency across deliverables. The final outcome demonstrated how a clear campaign message can be
translated across multiple channels while staying true to a brand’s identity.
Blik Playback Theater Branding
This project focused on developing a brand identity and communication strategy for BLIK Playback Theatre, a performance group that uses improvisation and storytelling to reflect audience experiences.
Working with the client, the team explored how BLIK could present itself more clearly and professionally to potential bookers such as HR professionals, event organizers, and private clients. The outcome was a cohesive branding direction that emphasizes emotional impact, connection, and creativity, while remaining accessible to audiences unfamiliar with Playback Theatre.
Within the project, I was responsible for a large part of the visual and strategic execution. This included contributing to the overall brand direction, translating insights into a clear content strategy, and designing visual assets that could be used consistently across platforms. I worked on social media concepts and mockups, defining how BLIK’s tone and identity could be expressed through imagery, color, and layout.
In addition, I supported the development of the website prototype, focusing on key pages such as bookings and member recruitment. I ensured that typography, color usage, and layout aligned with the agreed brand identity and remained consistent across digital touchpoints.